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- on exitFrame
- if soundBusy(1) then
- go(the frame)
- end if
- cursor(200)
- set the locV of sprite 16 to the mouseV
- set the locH of sprite 16 to the mouseH
- updateStage()
- if rollOver(9) then
- set the memberNum of sprite 16 to 38
- updateStage()
- end if
- if rollOver(10) then
- set the memberNum of sprite 16 to 39
- updateStage()
- end if
- if rollOver(11) then
- set the memberNum of sprite 16 to 40
- updateStage()
- end if
- end
-